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  1.  
    This setup is a blast, sucks to not have a rep though, hopefully someone has RR or you're near an NPC station after battle.

    [Hurricane, New Setup 1]
    1600mm Reinforced Rolled Tungsten Plates I
    Energized Adaptive Nano Membrane II
    Armor Kinetic Hardener II
    Armor Explosive Hardener II
    Armor Thermic Hardener II
    Damage Control II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Warp Disruptor II
    Fleeting Propulsion Inhibitor I
    Conjunctive Ladar ECCM Scanning Array I

    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    Medium Unstable Power Fluctuator I
    Small Diminishing Power System Drain I

    Trimark Armor Pump I
    Trimark Armor Pump I
    Trimark Armor Pump I

    Vespa EC-600 x1
    Hornet EC-300 x4

    342 DPS / 1040 DPV ~ 91k EHP (around 108~115k EHP w/ LG Slaves)

    Use the nos/neut to soften the enemy up.
    • CommentAuthorseanzyyy
    • CommentTimeJan 2nd 2009 edited
     
    [Hurricane, omgwtfbbq]
    1600mm Reinforced Rolled Tungsten Plates I
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    Damage Control II
    Gyrostabilizer II
    Gyrostabilizer II

    10MN MicroWarpdrive II
    Stasis Webifier II
    Warp Disruptor II
    Sensor Booster II, Scan Resolution

    220mm Vulcan AutoCannon II, Hail M
    220mm Vulcan AutoCannon II, Hail M
    220mm Vulcan AutoCannon II, Hail M
    220mm Vulcan AutoCannon II, Hail M
    220mm Vulcan AutoCannon II, Hail M
    220mm Vulcan AutoCannon II, Hail M
    Heavy Assault Missile Launcher II, Terror Rage Assault Missile
    Heavy Assault Missile Launcher II, Terror Rage Assault Missile

    Projectile Collision Accelerator I
    Projectile Ambit Extension I
    Projectile Ambit Extension I

    Hobgoblin II x5
    Hobgoblin II x1

    739dps w/Hail (1.4k+6.6k)
    619dps w/Barrage (2.7k+20k)
    52.4k EHP (32.9k effective Armor HP)

    Little tank and all gank, get in, blow it up, and get out. Swap drones for ECM and HAM's for neuts for solo pvp work. Trimark rigs could be put in place if you want a little more tank then gank.
  2.  
    Not too keen on using the missiles but otherwise looks okay, oh don't forget faction ammo imo. t2 ammo nerfs your tracking speed and requires cap (Hail)
  3.  
    I prefer gun rigs now if I have a choice since armor rigging ships these days cost you like 60+ mil you might as well have another fitted BC instead :=)
    • CommentAuthorMorel Nova
    • CommentTimeFeb 14th 2009
     
    arty cane:

    [Hurricane, shield arty]
    Beta Reactor Control: Reaction Control I
    Damage Control II
    Tracking Enhancer II
    Gyrostabilizer II
    Gyrostabilizer II
    Gyrostabilizer II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Large Shield Extender II
    Invulnerability Field II
    Sensor Booster II, Scan Resolution

    [empty high slot]
    [empty high slot]
    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M
    720mm Howitzer Artillery II, Republic Fleet EMP M

    Projectile Locus Coordinator I
    Anti-EM Screen Reinforcer I
    Anti-Thermal Screen Reinforcer I

    422 dps/ 2747 volley with RF EMP
    44.4k EHP

    dunno what to put in the last two highslots honestly. maybe a cloak.
    • CommentAuthorMorel Nova
    • CommentTimeFeb 20th 2009
     
    here is an alternative with 650mm

    [Hurricane, Arty]
    Gyrostabilizer II
    Gyrostabilizer II
    Gyrostabilizer II
    Tracking Enhancer II
    Tracking Enhancer II
    Damage Control II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Sensor Booster II, Scan Resolution
    Large Shield Extender II
    Invulnerability Field II

    650mm Artillery Cannon II, Republic Fleet EMP M
    650mm Artillery Cannon II, Republic Fleet EMP M
    650mm Artillery Cannon II, Republic Fleet EMP M
    650mm Artillery Cannon II, Republic Fleet EMP M
    650mm Artillery Cannon II, Republic Fleet EMP M
    650mm Artillery Cannon II, Republic Fleet EMP M
    Assault Missile Launcher II, Caldari Navy Sabretooth Light Missile
    Assault Missile Launcher II, Caldari Navy Sabretooth Light Missile

    Anti-EM Screen Reinforcer I
    Anti-Kinetic Screen Reinforcer I
    Projectile Metastasis Adjuster I

    Hobgoblin II x4
    Hammerhead II x1

    546 dps (with drones), 2102 volley with RF EMP
    • CommentAuthorseanzyyy
    • CommentTimeApr 12th 2009 edited
     
    My current hurricane win fit:

    [Hurricane, omgwtfbbq]
    1600mm Reinforced Rolled Tungsten Plates I
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    Damage Control II
    Gyrostabilizer II
    Gyrostabilizer II

    10MN MicroWarpdrive II
    Stasis Webifier II
    Warp Disruptor II
    Balmer Series Targeting Inhibitor I, Optimal Range Disruption

    220mm Vulcan AutoCannon II, Barrage M
    220mm Vulcan AutoCannon II, Barrage M
    220mm Vulcan AutoCannon II, Barrage M
    220mm Vulcan AutoCannon II, Barrage M
    220mm Vulcan AutoCannon II, Barrage M
    220mm Vulcan AutoCannon II, Barrage M
    Medium Energy Neutralizer II
    Medium Energy Neutralizer II

    [empty rig slot]
    [empty rig slot]
    [empty rig slot]

    Vespa EC-600 x1
    Hornet EC-300 x4

    393dps with Barrage, dual nuets + ecm drones + tracking disrupter = win
    • CommentAuthorMorel Nova
    • CommentTimeApr 12th 2009 edited
     
    I run the same as above, but sometimes with a medium smartbomb or two depending on target. one can be super useful as it lets you kill ECM drones before the enemy can pull them back in somethign like a duel. Two bombs are sweet against drone boats of course- and if you get in close you will still hit the enemy with the blasts (even tho damage isnt stellar).

    when I know I'm facing passive setups I'v also tried dual HAM2 launchers. I love how flexible the cane is :)

    EMP ammo works fine too against say another cane because the trackign disruptor should be giving you a 25-50% damage advantage as long as you arent *really* close. that said, never ever ever use hail. ever (unless maybe you are fighting say a megathron)

    I got beaten by this fit (I failed and used hail+TD figured I'd win out since hed have to be so close... hail vs explosive highest resist = bad idea... but then when I died he outran bugs sleipnir to get away, so there is some serious merit to it):

    [Hurricane, shieldgank]
    Damage Control II
    Power Diagnostic System II
    Overdrive Injector System II
    Gyrostabilizer II
    Gyrostabilizer II
    Gyrostabilizer II

    Large Shield Extender II
    Large Shield Extender II
    10MN MicroWarpdrive II
    Warp Scrambler II

    Medium Energy Neutralizer II
    Medium Energy Neutralizer II
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M

    Anti-EM Screen Reinforcer I
    Anti-EM Screen Reinforcer I
    Anti-Thermal Screen Reinforcer I

    Valkyrie II x1
    Warrior II x4

    656 dps, 1314 volley (741 dps overheated)
    47.5K EHP (47.5% kinetic resist lowest, can get same EHP with lower EM instead, but lasers are pretty common and you can always run from drakes :P)
    Runs dual neuts for 6m 30s or 2 minutes with mwd at the same time.
    Goes 2097m/s overheated

    Been flying it with a hit-and-run cruiser gang and it didnt feel slugish at all and did very nice dps. my personal setyp has a nanofibre over an overdrive. slightly less speed and structure HP, but better acceleration/agility. been debating going dual nano or nano+overdrive and dropping the PDU (gives you a bit less HP/cap and a bit more speed)

    UPDATE: been flying dual nano instead of PDU+overdrive and the agility is awsomesauce. aligns quicker than my 1600-plate rupture and puts out serious hurt.
    • CommentAuthorMorel Nova
    • CommentTimeJun 6th 2009 edited
     
    say I had to do a 1v1 with an absolution ( ->link<- ). this is how I'd do it:


    [Hurricane, anti abso faggotry]
    Gyrostabilizer II
    Gyrostabilizer II
    Armor Thermic Hardener II
    Armor EM Hardener II
    Damage Control II
    1600mm Reinforced Rolled Tungsten Plates I

    Tracking Disruptor II, Optimal Range Disruption
    Tracking Disruptor II, Optimal Range Disruption
    Warp Scrambler II
    Stasis Webifier II

    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
    Medium Energy Neutralizer II
    Medium Energy Neutralizer II

    Projectile Ambit Extension I
    Projectile Ambit Extension I
    Projectile Ambit Extension I

    Hammerhead II x1
    Hobgoblin II x4

    say hello to 6km optimal with scorch ;D or dreadnaught tracking :P
    no point in a mwd as long as you start in scram range (and if you dont he cant hit you anyway). let me have him next time trik :D pleeease
    • CommentAuthorMorel Nova
    • CommentTimeJul 15th 2009
     
    [Hurricane, ganky/ewar armor]
    1600mm Reinforced Rolled Tungsten Plates I
    Energized Adaptive Nano Membrane II
    Damage Control II
    Gyrostabilizer II
    Gyrostabilizer II
    Gyrostabilizer II

    10MN MicroWarpdrive I
    X5 Prototype I Engine Enervator
    Balmer Series Targeting Inhibitor I, Tracking Speed Disruption
    Warp Scrambler II

    [empty high slot]
    50W Infectious Power System Malfunction
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M

    [empty rig slot]
    [empty rig slot]
    [empty rig slot]


    Valkyrie II x1
    Warrior II x4

    I quite like this. dual webs also hot
    • CommentAuthorMorel Nova
    • CommentTimeJul 25th 2009
     
    this should be useful in a booster position for when we run shield logi supported BC gangs. gangmod gives +15% shield resists across the board with max skills.

    [Hurricane, shield commander]
    Damage Control II
    Power Diagnostic System II
    Power Diagnostic System II
    Gyrostabilizer II
    Gyrostabilizer II
    Gyrostabilizer II

    Large Shield Extender II
    Large Shield Extender II
    10MN MicroWarpdrive II
    Warp Scrambler II

    [empty high slot]
    Siege Warfare Link - Shield Harmonizing
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M
    425mm AutoCannon II, Republic Fleet EMP M

    Anti-EM Screen Reinforcer I
    Anti-EM Screen Reinforcer I
    Anti-Thermal Screen Reinforcer I


    Hammerhead II x1
    Hobgoblin II x4