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    • CommentAuthorMorel Nova
    • CommentTimeMar 2nd 2009 edited
     
    After seeing 13 guys in a RR gang take on 60 providence peeps with carrier and win I think this is something we should learn how to do. I'm going to describe how it works and post fits for each race of ships.

    Basically:
    We all bunch up in a tight battleball with armor tanked battleships so everyone is in rep range (8km) then we kill stuff and keep track of who in our gang gets primaried. he gets all the gangs reps on him. Gang can use a damnation which gives awsome bonuses and is worth it with >4 peeps in gang pretty much. dual logistics also good as long as gang is big enough to warrant the dps drop (loose two high skilled battleship pilots when they need to fly logistics). You can use watchlist to keep track of everyone in fleet and lock quick when they start getting damaged (wait for fc order of who to rep though)

    Skills you will need for all fits:
    Targeting at least lvl 4, you need to lock many targets so repping can be applied quickly.
    Remote Armor Repair Systems III, to use large remote reppers. higher level saves you cap.
    Electronic warfare 1, for ECCM (t2s are just as good as best named and same price so no real point getting it to 4)

    General Battleship fitting idea:
    - armor tank, 100k effective hitpoints, try and reach this with resists over plates if possible as its better for remote repping
    - 30km range preferable
    - use utility highslots for large remote reps.
    - sentry drones better than other drones due to quicker target switching, but dont pick t1 sentries over t2 ogres. Best sentry is Garde IIs due to tracking and damage. Their short range wont matter since you are constrained by the 60km drone control range anyway.
    - ECCM, because if they have a falcon our repping wont work.

    But I'm caldari why cant we do remote shield gangs! I dont want these filthy plates!
    - remote shield reppers are much harder to fit .
    - 3/4 races armor tank and it only works if everyone tanks the same.
    - not much tank left after having to put a cap booster injector + ECCM, both of which are required.
    - see the ravens setup further down its pretty nice actually.



    Below are fits for each race:
  1.  
    Gallente Fits
    ============

    [Megathron, RR, one electron]
    Damage Control II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Energized Adaptive Nano Membrane II
    Adaptive Nano Plating II
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I

    100MN MicroWarpdrive II
    Heavy Electrochemical Capacitor Booster I, Cap Booster 800
    Conjunctive Magnetometric ECCM Scanning Array I
    Fleeting Warp Disruptor I

    Neutron Blaster Cannon II, Null L
    Neutron Blaster Cannon II, Null L
    Neutron Blaster Cannon II, Null L
    Neutron Blaster Cannon II, Null L
    Neutron Blaster Cannon II, Null L
    Neutron Blaster Cannon II, Null L
    Electron Blaster Cannon II, Null L
    Large 'Solace' I Remote Bulwark Reconstruction

    Trimark Armor Pump I
    Trimark Armor Pump I
    Trimark Armor Pump I

    Garde II x5

    requires the t2 blasters so you can use Null L. without Null it doesnt have enough range to work properly. You are better in a domi then (rail setups are too hard to fit and do shit dps). Requires a %1 cpu implant, but what mega fit doesnt :( if there is enough tackle fit a sensor booster instead of the warp disruptor and you dont have to use implant.

    The dominix can be fit in a whole lot of ways, here is a decent example:

    [Dominix, domi]
    Armor Explosive Hardener II
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    Damage Control II
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I

    100MN MicroWarpdrive II
    Medium Electrochemical Capacitor Booster I, Cap Booster 800
    Medium Electrochemical Capacitor Booster I, Cap Booster 800
    Warp Disruptor II
    Conjunctive Magnetometric ECCM Scanning Array I

    Heavy Unstable Power Fluctuator I
    Heavy Unstable Power Fluctuator I
    Heavy Unstable Power Fluctuator I
    Large 'Arup' I Remote Bulwark Reconstruction
    Large 'Arup' I Remote Bulwark Reconstruction
    Large 'Arup' I Remote Bulwark Reconstruction

    Trimark Armor Pump I
    Trimark Armor Pump I
    Trimark Armor Pump I

    Garde II x5
    Ogre II x5
    Warrior II x5
    Valkyrie II x5
    Warrior II x5

    cap is a problem, you cant just slap everything on. 2 reps run perma, or all neuts so switch them around depending on need.
    • CommentAuthorMorel Nova
    • CommentTimeMar 2nd 2009 edited
     
    Minmatar Fits
    =============

    [Tempest, RR pest]
    Gyrostabilizer II
    Damage Control II
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    1600mm Reinforced Crystalline Carbonide Plates I
    1600mm Reinforced Rolled Tungsten Plates I

    100MN MicroWarpdrive II
    Warp Disruptor II
    Heavy Capacitor Booster II, Cap Booster 800
    ECCM - Ladar II
    Sensor Booster II, Scan Resolution

    800mm Repeating Artillery II, Barrage L
    800mm Repeating Artillery II, Barrage L
    800mm Repeating Artillery II, Barrage L
    800mm Repeating Artillery II, Barrage L
    800mm Repeating Artillery II, Barrage L
    800mm Repeating Artillery II, Barrage L
    Large 'Solace' I Remote Bulwark Reconstruction
    Large 'Solace' I Remote Bulwark Reconstruction

    Trimark Armor Pump I
    Trimark Armor Pump I
    Trimark Armor Pump I

    Garde II x3

    if you cant use gardes go valkyrie IIs and warrior IIs, but they do more damage and switch targets quicker.

    [Typhoon, RR]
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Steel Plates II
    Energized Adaptive Nano Membrane II
    Adaptive Nano Plating II
    Ballistic Control System II
    Damage Control II

    Quad LiF Fueled I Booster Rockets
    Heavy Capacitor Booster II, Cap Booster 800
    Faint Warp Disruptor I
    Conjunctive Ladar ECCM Scanning Array I

    Siege Missile Launcher II, Mjolnir Javelin Torpedo
    Siege Missile Launcher II, Mjolnir Javelin Torpedo
    Siege Missile Launcher II, Mjolnir Javelin Torpedo
    Siege Missile Launcher II, Mjolnir Javelin Torpedo
    Large 'Solace' I Remote Bulwark Reconstruction
    Large 'Solace' I Remote Bulwark Reconstruction
    Heavy Unstable Power Fluctuator I
    [empty high slot]

    Trimark Armor Pump I
    Trimark Armor Pump I
    Trimark Armor Pump I

    Vespa EC-600 x5
    Garde II x5

    if you dont have t2 torps and can switch to javelins for range work out a fit with cruise missiles or autocannons.
    • CommentAuthorMorel Nova
    • CommentTimeMar 2nd 2009 edited
     
    Amarr
    ======

    [Armageddon, RR]
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I
    Damage Control II
    Heat Sink II
    Heat Sink II
    Heat Sink II
    Adaptive Nano Plating II
    Adaptive Nano Plating II

    100MN MicroWarpdrive II
    Medium Electrochemical Capacitor Booster I, Cap Booster 800
    Conjunctive Radar ECCM Scanning Array I

    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Large 'Solace' I Remote Bulwark Reconstruction

    Trimark Armor Pump I
    Trimark Armor Pump I
    Trimark Armor Pump I

    Garde II x5

    fantastic dps, not as much tank as the other RR ships due to cpu issues. but still above 100k. With a 1% cpu implant one of the adaptive nanoes can be switched for an energized one. also if rich replace the nanoes with centi-c types for much better resists.

    [Abaddon, RR]
    Damage Control II
    Heat Sink II
    Heat Sink II
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I

    Faint Warp Disruptor I
    Conjunctive Radar ECCM Scanning Array I
    Heavy Capacitor Booster II, Cap Booster 800
    100MN MicroWarpdrive II

    Large 'Solace' I Remote Bulwark Reconstruction
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L

    Trimark Armor Pump I
    Trimark Armor Pump I
    Trimark Armor Pump I

    Garde II x3

    very tanky, worse dps than the geddon and uses a lot of cap boosters.


    The real beauty of the amarr line:

    [Damnation, fleet brick]
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I
    Energized Adaptive Nano Membrane II
    Armor Kinetic Hardener II
    Armor Thermic Hardener II
    Armor EM Hardener II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Medium Capacitor Booster II, Cap Booster 800
    Warp Disruptor II
    Stasis Webifier II

    Armored Warfare Link - Damage Control
    Armored Warfare Link - Passive Defence
    Armored Warfare Link - Rapid Repair
    Prototype Cloaking Device I
    [empty high slot]
    [empty high slot]
    [empty high slot]

    Trimark Armor Pump I
    Trimark Armor Pump I

    Warrior II x5

    gives disgusting bonuses (it will pretty much double a RR fleets tank). has a 267k EHP tank with fantastic resists (e.g it wont die first in the gang). no room for guns though unfortunatly so have to use drones to get on killmails :P swapping one EANM for an corpi c-type adaptive (cheap) will let you fit 3 HAM launchers if its a small gang and you want to killmail-whore more. tank is then down to 218k EHP
    • CommentAuthorMorel Nova
    • CommentTimeMar 2nd 2009 edited
     
    Caldari
    ========

    [Raven, RR]
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    Damage Control II

    Quad LiF Fueled I Booster Rockets
    Heavy Electrochemical Capacitor Booster I, Cap Booster 800
    Sensor Booster II
    Sensor Booster II
    Warp Disruptor II
    ECCM - Gravimetric II

    Cruise Missile Launcher II, Paradise Fury Cruise Missile
    Cruise Missile Launcher II, Paradise Fury Cruise Missile
    Cruise Missile Launcher II, Paradise Fury Cruise Missile
    Cruise Missile Launcher II, Paradise Fury Cruise Missile
    Cruise Missile Launcher II, Paradise Fury Cruise Missile
    Cruise Missile Launcher II, Paradise Fury Cruise Missile
    Large 'Solace' I Remote Bulwark Reconstruction
    Drone Link Augmentor I

    Trimark Armor Pump I
    Trimark Armor Pump I
    Trimark Armor Pump I

    Bouncer II x3

    120k effective hitpoints. 500 dps. main role will be to knock out falcons so bring lock range scripts.


    [Raven, RR Torp]
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I
    Energized Adaptive Nano Membrane II
    Beta Reactor Control: Reaction Control I
    Damage Control II

    100MN MicroWarpdrive II
    Heavy Electrochemical Capacitor Booster I, Cap Booster 800
    Sensor Booster II
    Sensor Booster II
    Warp Disruptor II
    ECCM - Gravimetric II

    [empty high slot]
    Siege Missile Launcher II, Mjolnir Rage Torpedo
    Siege Missile Launcher II, Mjolnir Rage Torpedo
    Siege Missile Launcher II, Mjolnir Rage Torpedo
    Siege Missile Launcher II, Mjolnir Rage Torpedo
    Siege Missile Launcher II, Mjolnir Rage Torpedo
    Large 'Solace' I Remote Bulwark Reconstruction
    [empty high slot]

    Trimark Armor Pump I
    Trimark Armor Pump I
    Trimark Armor Pump I

    Garde II x3

    690 dps, ok range with good skills even with rage torps. 102k EHP. cruise setup better if you dont have t2 torps/good skills.

    Best caldari use in a RR gang is in falcons though to disrupt the enemy.
    • CommentAuthorJamesArhy
    • CommentTimeMar 3rd 2009
     
    Are you sure we want to only have one on some of these battleships? Having two only takes away one turret/missile and doubles the available RR. Three seems to only work on the domi though. I think that sacrificing one high is worth the additional RR.
  2.  
    dunno, dps drop is one thing, but at least the mega has real problems running 2 reppers cap wise. I did some research and asking around from people in the know and they all said to only use utility slots. I also checked pvp groups like outbreak, x13 etc and they all just do one repper on the mega
    • CommentAuthorseanzyyy
    • CommentTimeMar 3rd 2009
     
    3 remote reps will work on the phoon as well with dual heavy cap boosters, thats how I roll it anyways.
  3.  
    can you fit ECCM + mwd as well?
    • CommentAuthorseanzyyy
    • CommentTimeMar 3rd 2009 edited
     
    yes, those are my mids, heres my phoon fit:
    (can't use t2 torps so I can fit this)

    [Typhoon, remote rep phoon]
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I
    1600mm Reinforced Rolled Tungsten Plates I
    Damage Control II
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    Ballistic Control System II

    100MN MicroWarpdrive II
    Heavy Capacitor Booster II, Cap Booster 800
    Heavy Capacitor Booster II, Cap Booster 800
    Conjunctive Ladar ECCM Scanning Array I

    'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo
    'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo
    'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo
    'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo
    Large Remote Armor Repair System II
    Large Remote Armor Repair System II
    Large Remote Armor Repair System II
    [empty high slot]

    Trimark Armor Pump I
    Trimark Armor Pump I
    Trimark Armor Pump I

    Vespa EC-600 x5
    Garde I x5

    673 dps, 20k range on the torps (I can only do 16 atm), 133k EHP
    Cap stable running 3 reppers without the MWD.
    • CommentAuthorMorel Nova
    • CommentTimeMar 3rd 2009 edited
     
    looks neat. train more torp range skills too. its hard to move around with a rep-battleball so if you land 20 off someone on a gate it will be hard to hurt them
    • CommentAuthorKheribus
    • CommentTimeMar 4th 2009 edited
     
    Got my raven set up :)

    Being a raven I'll probably be primaried first of the bs's...dh? so i need to get those mechanic skills up high. working on hull upgrades V now.

    Oh and what should i use if i dont have sentry drone skills...

    just sentry drone I's? or medium scouts like hammerhead IIs
  4.  
    if you have like sentry 4 go with those, otherwise hamemrheads are fine